Saturday, November 17, 2018

Kokish Game Try

Eric Kokish came up with what he called two-way game tries. 
1Spade- 2Spade-
  • 2NT = asks partner where he would accept a help-suit game try.
  • 3Club = short-suit game try.
  • 3Diamond = short-suit game try.
  • 3Heart = short-suit game try.
When opener relays with 2NT (asking for a help suit), responder will bid the cheapest suit in which he would accept a help-suit game try. So if responder has QT6 J84 KQ632 86, he'll bid 3Diamond over 2NT. This not only tells partner about that diamond help, but since 3Club was skipped over, opener knows that responder has a poor club holding.
So let's say the auction went 1Spade - 2Spade - 2N [asking] - 3ClubC [showing goodies in clubs], but opener wasn't interested in the club suit. He can now bid 3DiamondD or 3HeartH,  asking for help there. So, theoretically, an auction might go like this

Spade - 2Spade - 2N [asking] - 3Club  [stuff in clubs]; 3Diamond  [do you have stuff in diamonds?] - 3HeartH [Not really, but I have some goodies in hearts!]; - 4Spade
It gets just a bit trickier for a lot of folks when hearts are trumps. If we were to use 2NT as the "help-suit ask" over 2Heart, there would be no way to show spade help-- so we use 2Spade as the asking bid.
1Heart - 2Heart -
2Spade = asks partner where he would accept a help-suit game try.
  • 2NT = short-suit game try in spades.
  • 3Club= short-suit game try.
  • 3Diamond = short-suit game try.
One more little space-saving maneuver: When partner asks with 2S, to show spade help we bid 2NT. So if the auction goes 1Heart -2Heart -2Spade [asking] - 3Club [stuff in clubs], denying help in spades (the "cheapest" suit).
Lastly, the adoption of help suit game tries means that opener's 3/ rebids ask for help in the trump suit  or NT try?

Sunday, November 4, 2018

TWERB Against strong 1C



When the opponents open a strong 1(say Precision, 16+) then it is desirable to compete with shapely hands. TWERB (Two-Way Exclusion Relay Bids) is a convention that shows all single-suited and two-suited hands and may sometimes exploit the fundamental weakness of strong 1 systems – that playing Precision etc. the first two bids are totally artificial (stating points and not suits/distribution). 

As a defender, if you can find a fit quickly and pre-empt to the limit then that makes life difficult for the Precision side as they have no idea what suit(s) partner has nor if there is a fit. 

The scheme for TWERB is that any suit bid shows either the next suit up or the two suits above that. The two non-touching suits are shown by bidding NoTrumps and double shows a strong hand: - 

Over RHO 's 1 opening: - 

dbl=strong, at least as strong as opener's hand 
1='sOR's and 's
1='sOR's and 's 
1='sOR's and 's 
2='sOR's and 's 
1NT='s and 's OR's and 's 

The convention also applies after the bidding has started 1 pass 1 : - 

Then, after the negative 1 response we have, by the next player: - 

dbl=strong, at least as strong as opener's hand 
1='sOR's and 's 
1='sOR's and 's 
2='sOR's and 's 
1='sOR's and 's 
1NT='s and 's OR's and 's 

The convention can also be used over a 2 opening and 2 response . 

Friday, October 26, 2018

Against multi 2D

This is the first of the ACBL's two recommended defenses against a Multi 2D opening bid.
Note that Multi defenses are geared toward defending a weak two, the most common hand type shown by a Multi opening.

In Direct Seat

When RHO opens a Multi 2, the conventional overcalls are as follows.
OvercallMeaning
DoubleTakeout double of spades.
2Takeout double of hearts.
2SNatural, 5+ spades, non-forcing.
2NT16-18 HCP, balanced. Systems "on" (StaymanJacoby transfers...).
3CNatural, 6+ clubs, non-forcing.
3DNatural, 6+ diamond, non-forcing.
3HNatural, 6+ hearts, non-forcing.
3SNatural, 6+ spades, non-forcing. Stronger than a simple overcall.
4H response is a cuebid.
4Leaping Michaels, showing 5+ clubs and a 5+ card major.
4Leaping Michaels, showing 5+ diamonds and a 5+ card major.

After 2D - Pass - 2H/S

BidMeaning
DoubleTakeout double.
2SOver an enemy 2H bid, this is natural, 5+ spades, non-forcing.
2NT15-18 HCP, balanced. Systems "on".
3CNatural, 6+ clubs, non-forcing.
3DNatural, 6+ diamond, non-forcing.
3HNatural, 6+ hearts, non-forcing.
3SNatural, 6+ spades, non-forcing. Stronger than a simple overcall. A 4H response is a cuebid.
4Leaping Michaels, showing 5+ clubs and a 5+ card major.
4Leaping Michaels, showing 5+ diamonds and a 5+ card major.

After 2D - Pass - Pass

BidMeaning
DoubleTakeout double of diamonds.
The bidding should be treated as if the opponents opened a weak two-bid in diamonds.

After 2D - Pass - 2H - Dbl - 2S

This sequence occurs after partner makes a takeout double of hearts, but opener corrects to spades.
BidMeaning
DoubleFor penalties.
3HNatural, 6+ hearts, non-forcing.
3SArtificial, asking for a spade stopper. Without one, partner should bid his cheapest long suit.

After 2D - Pass - 2H - Pass - 2S - Pass - Pass

BidMeaning
DoubleTakeout double of spades.