Eric Kokish came up with what he called two-way game tries.
1
- 2
-
- 2NT = asks partner where he would accept a help-suit game try.
- 3
= short-suit game try.
- 3
= short-suit game try.
- 3
= short-suit game try.
When opener relays with 2NT (asking for a help suit), responder will bid the cheapest suit in which he would accept a help-suit game try. So if responder has QT6 J84 KQ632 86, he'll bid 3
over 2NT. This not only tells partner about that diamond help, but since 3
was skipped over, opener knows that responder has a poor club holding.
So let's say the auction went 1
- 2
- 2N [asking] - 3
C [showing goodies in clubs], but opener wasn't interested in the club suit. He can now bid 3
D or 3
H, asking for help there. So, theoretically, an auction might go like this
1
- 2
- 2N [asking] - 3
[stuff in clubs]; 3
[do you have stuff in diamonds?] - 3
H [Not really, but I have some goodies in hearts!]; - 4
It gets just a bit trickier for a lot of folks when hearts are trumps. If we were to use 2NT as the "help-suit ask" over 2
, there would be no way to show spade help-- so we use 2
as the asking bid.
1
- 2
-
2
= asks partner where he would accept a help-suit game try.
2
- 2NT = short-suit game try in spades.
- 3
= short-suit game try.
- 3
= short-suit game try.
One more little space-saving maneuver: When partner asks with 2S, to show spade help we bid 2NT. So if the auction goes 1
-2
-2
[asking] - 3
[stuff in clubs], denying help in spades (the "cheapest" suit).
Lastly, the adoption of help suit game tries means that opener's 3
/
rebids ask for help in the trump suit or NT try?