(1C) - X strong hand
(1C) - 1D/1H/1S nature
(1C) - 1NT , single suit, 6+
(1C) - 2C, C+ higher suit
(1C) - 2D, D+ higher suit
(1C) - 2H, H+ S suit
(1C) - 2S, S suit
(1C) - 2NT, 5-5 minors
Only valid in direct seat after 1C opener
Showing posts with label john. Show all posts
Showing posts with label john. Show all posts
Sunday, October 21, 2018
Thursday, October 18, 2018
1NT opening
2C, stayman
2D/2H, transfer to H and S
2S/2NT, transfer to C and D
3C, Puppet
3D, 2 majors 5-5
3H, singleton H, 3S,minors 54 or 45
3S, singleton H, 3S,minors 54 or 45
3NT,sign off
4C, modified minorwood on C
4D, modified minorwood on D
4H, 2 minors 5-5? TBD
4S, Gerber
4NT, quantative
2D/2H, transfer to H and S
2S/2NT, transfer to C and D
3C, Puppet
3D, 2 majors 5-5
3H, singleton H, 3S,minors 54 or 45
3S, singleton H, 3S,minors 54 or 45
3NT,sign off
4C, modified minorwood on C
4D, modified minorwood on D
4H, 2 minors 5-5? TBD
4S, Gerber
4NT, quantative
Wednesday, October 17, 2018
Minorwood for 1NT, 2NT or 2C-2NT
After pd open 2NT or 2C-2NT.
3S is 5-5 minor. ask pd pickup one, maybe slam interest
4m is 6+m, minorwood and m as trump (or m as trump RKC)
- 4D/H, bad hand
-one level up is forced RKC
- 4S, 14
- 4NT, 30
-5C,2KC no Q
-5D, 2KC with Q
4H is 5-5 major slam interest
4S is 5-5 major no slam interest
4NT is quantitative. if opener is not minimal hand, bid 4 suit from lowest one
3S is 5-5 minor. ask pd pickup one, maybe slam interest
4m is 6+m, minorwood and m as trump (or m as trump RKC)
- 4D/H, bad hand
-one level up is forced RKC
- 4S, 14
- 4NT, 30
-5C,2KC no Q
-5D, 2KC with Q
4H is 5-5 major slam interest
4S is 5-5 major no slam interest
4NT is quantitative. if opener is not minimal hand, bid 4 suit from lowest one
Tuesday, October 9, 2018
Kokish Game Tries
It's important for every partnership to have a good structure for game tries when one of a major gets raised to two. These should apply in any of these situations:
Standard practice in this situation is the "help-suit game try" -- when the one of a major bidder has enough above a minimum that he wants to investigate game but not enough to just up and bid four of the suit (I'll call that player 1M for short) bids a new suit where he has some losers that need to be taken care of. In response to this, his partner (we'll call him 2M) can bid game if the "help suit" is well covered (with high cards or shortness), return to three of the major if the "help suit" is not at all covered, or bid three of another suit that he has "stuff" in when he's not sure if his holding in the "help suit" is enough for a game bid.
Let's show a couple of examples:
Partner has opened 1H, you raised to 2H, and he bid 3C as a help-suit game try. You hold:
(a) JT5 KJ64 86532 7
(b) JT5 KJ64 72 8653
(c) JT5 T94 KQ9 K942
With hand (a), your lousy five-count has turned to gold. Partner will lose a club but then trump any further club losers in the dummy. Bid 4H!
With hand (b), you still have a lousy five-count. You can't do anything about partner's club losers, and he probably has some spade-diamond losers as well. Bid 3H and hope he makes it.
With hand (c), you have a good raise to 2H, but that alone shouldn't make you bid game. You have some help in clubs, but not enough to go straight to game yourself. Here you should bid 3D. This tells partner, "Yes, I do have some help in clubs, but not enough to be sure of game. I do have some nice stuff in the diamond suit, too--- maybe that information will help you make the right decision."
Many years ago, some players turned the game try system on its head-- they bid the suit where they didn't want their partner to have high cards -- their singletons! This is called the short-suit game try. Partner will tend to bid game with no wasted values in that suit -- something like three small is a great holding here -- and sign off in three of the major when he has wasted high cards in that suit.
Which works better, help-suit or short-suit game tries? If I had to pick, I guess I'd say short-suit, but thankfully, I don't have to choose between them.
Eric Kokish came up with what he called two-way game tries. This structure has held up very well over the several years that I've been playing it.
Let's talk about the 1S - 2S auction first:
1S - 2S -
- 1H (P) 2H (P);
- 1S (2D) 2S (P);
- 1C (P) 1H (P) 2H (P);
- 1C (P) 1D (P) 1S (P) 2S (P);
- (1D) 1S (P) 2S (P);
- (1D) 1H (2C) 2H (P);
Standard practice in this situation is the "help-suit game try" -- when the one of a major bidder has enough above a minimum that he wants to investigate game but not enough to just up and bid four of the suit (I'll call that player 1M for short) bids a new suit where he has some losers that need to be taken care of. In response to this, his partner (we'll call him 2M) can bid game if the "help suit" is well covered (with high cards or shortness), return to three of the major if the "help suit" is not at all covered, or bid three of another suit that he has "stuff" in when he's not sure if his holding in the "help suit" is enough for a game bid.
Let's show a couple of examples:
Partner has opened 1H, you raised to 2H, and he bid 3C as a help-suit game try. You hold:
(a) JT5 KJ64 86532 7
(b) JT5 KJ64 72 8653
(c) JT5 T94 KQ9 K942
With hand (a), your lousy five-count has turned to gold. Partner will lose a club but then trump any further club losers in the dummy. Bid 4H!
With hand (b), you still have a lousy five-count. You can't do anything about partner's club losers, and he probably has some spade-diamond losers as well. Bid 3H and hope he makes it.
With hand (c), you have a good raise to 2H, but that alone shouldn't make you bid game. You have some help in clubs, but not enough to go straight to game yourself. Here you should bid 3D. This tells partner, "Yes, I do have some help in clubs, but not enough to be sure of game. I do have some nice stuff in the diamond suit, too--- maybe that information will help you make the right decision."
Many years ago, some players turned the game try system on its head-- they bid the suit where they didn't want their partner to have high cards -- their singletons! This is called the short-suit game try. Partner will tend to bid game with no wasted values in that suit -- something like three small is a great holding here -- and sign off in three of the major when he has wasted high cards in that suit.
Which works better, help-suit or short-suit game tries? If I had to pick, I guess I'd say short-suit, but thankfully, I don't have to choose between them.
Eric Kokish came up with what he called two-way game tries. This structure has held up very well over the several years that I've been playing it.
Let's talk about the 1S - 2S auction first:
1S - 2S -
- 2NT = asks partner where he would accept a help-suit game try.
- 3C = short-suit game try.
- 3D = short-suit game try.
- 3H = short-suit game try.
When 1M relays with 2NT (asking for a help suit), 2M will bid the cheapest suit in which he would accept a help-suit game try. So if 2Mhas QT6 J84 KQ632 86, he'll bid 3D over 2NT. This not only tells partner about that diamond help, but since 3C was skipped over, 1M knows that 2M has a poor club holding.
So let's say the auction went 1S - 2S - 2N [asking] - 3C [showing goodies in clubs], but 1M wasn't interested in the club suit. He can now bid 3D or 3H, asking for help there. So, theoretically, an auction might go like this:
1S - 2S; 2N [asking] - 3C [stuff in clubs]; 3D [do you have stuff in diamonds?] - 3H [Not really, but I have some goodies in hearts!]; - 4S.
It gets just a bit trickier for a lot of folks when hearts are trumps. If we were to use 2NT as the "help-suit ask" over 2H, there would be no way to show spade help-- so we use 2S as the asking bid.
1H - 2H -
- 2S = asks partner where he would accept a help-suit game try.
- 2NT = short-suit game try in spades.
- 3C = short-suit game try.
- 3D = short-suit game try.
One more little space-saving maneuver: When partner asks with 2S, to show spade help we bid 2NT. So if the auction goes 1H -2H -2S [asking] - 3C [stuff in clubs], 2M has denied help in spades (the "cheapest" suit).
So there's Kokish's two-way game tries. Astute readers may have noticed the title of this post was three-way game tries. What's the third way? We use the re-raise (1H - 2H - 3H or 1S - 2S - 3S) as trump asks. If we've opened a 16-count with Jxxxx of spades, after partner's raise we certainly don't want to be in game if partner has a medium hand with Txx of spades. SO we make the trump-ask of 3S. Pard will pass with Txx but bid game with KQx or AT9x.
The re-raise can also tip 2M off that the values for game are there, but the trump quality may not be-- so if he holds 10 HCP but a trump suit of 854, the funny looking but highly intelligent auction of
1S - 2S - 3S - 3NT - Pass
can occur. How about that -- 10 HCP opposite 16, we take our nine tricks in 3NT when the rest of the field is losing three trump tricks and an ace in 4S. Go team!
I've also been known to use the "trump ask" of 3H or 3S as a preemptive action. I once held
AKQxxx x Qxx Txx
and the auction went 1S (X) 2S (P) to me. I bid the "trump ask" of 3S knowing full well pard wouldn't bid 4S. It was a slight risk that he would bid 3NT, but knowing my LHO had a big hand it seemed that the tactical bid was the percentage action. I turned out to be right (for once) -- lefty had enough values to take another bid over 2S but not over 3S. Down two, -100, against lots of -170s and -620s their way.
So, to sum up: When one of a major gets raised to two (no matter what bids came before those),
- the next step is an asking bid
- everything else between the next step and three of the major is a short-suit game try
- three of the major asks for good trumps.
Leaping Michaels
Leaping Michaels is a conventional 4
or 4
jump overcall of a weak 2
or 2
. It promises a good two-suited hand with at least 5-5 shape. As an extension of the Michaels cuebid, it's named for the "leaping" or "jumping" aspect of the overcall.
The 4
...And here's an example of Leaping Michaels over a2
preempt. Partner can bid 4
to ask for the major suit, if desired.
The 4
Here's an example of Leaping Michaels over a3
preempt. Partner is allowed to pass (or raise) 4
if he has diamond tolerance. Alternatively, partner may bid 4
if he has support for both majors. This asks overcaller to pass or correct to spades.
- A
4 jump overcall shows clubs and the unbid major. - A
4 jump overcall shows diamonds and the unbid major.
Additionally, Leaping Michaels can be used over minor-suit preempts:
- After an enemy
2 a,
4 jump overcall shows clubs and an unspecified major. - After an enemy
3 a,
4 jump overcall shows diamonds and an unspecified major.
The 4
Jump Overcall
4
shows clubs and the unbid major after the opponents open 2
or 2
.
(1) Leaping Michaels, showing clubs and spades (the other major). |
...And here's an example of Leaping Michaels over a
(1) Leaping Michaels, showing clubs and a major. (2) What's your major? |
The 4
Jump Overcall
4
shows diamonds and the unbid major after the opponents open 2
or 2
.
(1) Leaping Michaels, showing diamonds and hearts (the other major). |
Here's an example of Leaping Michaels over a
(1) Leaping Michaels, showing diamonds and an unspecified major. (2) Pass or correct |
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